Hex Flower Game Engines
Hex Flower Game Engines - like a random table but with a 'memory'
>> This site is a work in progress, but in the meantime please feel free to poke about <<
Hex Flower Theory
While it is easy and intuitive to use Hex Flowers at the table, giving a pithy summary (see below) can be challenging because there are few moving parts, all of which can be tuned to your particular need.
The best place to learn more about Hex Flower theory is to get the Hex Flower Cookbook (which is pay what you want - so pick it up for free if you like) or can look at this blog post. The blog post is of course free, but is in need of some TLC.
At some point, the intention is to migrate the Hex Flower content of the blog post to this site.
Some examples of Hex Flower Game Engines are shown below.
If you like this kind of stuff you might also be interested in: Field Guide to Random Table Design

A search engine paraphrased the Hex Flower concept as:
A hex flower is a procedural random event system, often used in tabletop role-playing games, that functions as a type of "game engine" for generating sequences of events, terrain, weather, or dungeon encounters. It is structured as a central hexagon surrounded by 18 other hexagons, forming a total of 19 interconnected hexes arranged in a symmetrical configuration. This layout allows for a dynamic, memory-informed random process where the current state influences the next outcome, creating a more logical and immersive sequence than a simple random table.
The system works by placing a token on a starting hex, typically representing the entrance or initial state. To move to a new hex, a player rolls dice - commonly 2d6 - based on a movement key that dictates which adjacent hex to move to. The dice roll determines the direction of movement, and the resulting hex provides the next event or description. The movement rules can be designed to create a probability gradient, making certain outcomes more common or rare, and can include edge rules that allow for "wildcard" jumps or blocked paths to introduce unpredictability.
The idea was popularized by the "Hex Flower Cookbook" by Goblin’s Henchman, which provides a comprehensive guide to creating and using these systems.
Hex Flower Examples
Below are some examples of how Hex Flowers have been used

Procedural Game Engines
On just one page you get a whole Hex Crawling Engine - random-ish terrain, random-ish weather and random encounters based on terrain type. These types of game engines have also been done for High Sea Crawls, Dungeon Delves, Forest Crawls etc.

Mini-Games
This mini-game is intended to simulate the attack on a Imperial 'Death Moon' by a lone but plucky starfighter; other minigames include a simulated Trial by Jury, Monopoly-like board game, and even one to help kids practice their Times Tables

Social Interactions & AIs
This Hex Flowers intends to generate relationships between NPC, there is also a Mythic-type chaos tracker, and a Hex Flower that takes the role of an AI opponent for miniature war/battle games

Blades in the Dark type 'Clock'
Hex Flowers can make ideal 'Clocks', this is one simulates Mass Combat, there is a volcano eruption tracker and my all-time favorite maps a rot grub towards the victims heart

Hex Flower Settings / Adventures
- Carapace - procedurally explore a giant insect colony, the local town and surroundings area
Art by Marcin s
- In the Heart of Oz – a system-neutral procedural sandbox setting in the Wonderful Land of Oz
Art by Nate Treme (Highland Paranormal Society)
- Planar Compass Issue 2 - Sail the astral realm
Arti by Zoe J. Downey, Mike Lake

In the Heart of ... series
'In the Heart of' series are one page procedural exploration emulators that use Hex Flower to generate the adventure:
- In the Heart of the Unknown – Procedural Hex Crawling Engine (platinum metal best seller)
- In the Heart of the Sea – A Procedural High Seas ‘Hex Crawl’
In the Heart of the Delve and Dangerous – Procedural Dungeon Crawling
- In the Heart of the Earth – Procedural Cave & Cavern Crawling
- In the Heart of the Eternal Forest – Procedural Forest Crawling

Hex Flower Game Engines
Below are some Hex Flowers that have been used for various tasks. The blog also has some more unrefined versions:
- Weather Hex Flower - where it all began
- Mass Combat Victory Tracker Hex Flower
- Mythic-Style Hex Flower Chaos Emulator
- Combat Morale Tracker – Simple Hex Flower Engine
- Law & (In)Justice – A Procedural Trial by Jury
- Attack on the Death Moon/Star – Procedural attack on Death Moon/Star
- IT Came from Below (or Above) – Hex Flower 3D position Tracker
- Race & Class Hex Flower Generator
- Random Social Interaction Hex Flower Generator
The blog has links to other peoples Hex Flower creations as found in the wild
