Hex Flower Story

Hex Flower Game Engines are a versatile tool that can do many things. 

They can do all the things a standard random table can do. But, they can do much more. 

Because they in effect have an in built memory, and because they can be 'programmed' by navigation rules, they can be used to do many other things like to make mini-games. Because you can apply rules and situational applicable rules, spend in game points, they can act like a sort of dice driven 'analogue version' of an AI. 

They have been used to generate weather (probably it's most famous use), as a way to generate overland hex crawls, map social relationships, simulate attacks on giant space ships, simulate the game monopoly and even used as a game for kids to test themselves on their Times Tables. People keep coming up with new and and surprising ways to use Hex Flowers. 

While the theory underpinning Hex Flowers might appear somewhat subtle, Hex Flowers are simple and institutive to use at the table.

The roots of Hex Flowers and how they have been developed since are covered in the Hex Flower Cookbook which also provides some advice about making Hex Flower Game Engines. 

What have you done?

It be great to hear about any Hex Flowers you've made.

If you have a published work (or blog post) where you've made a Hex Flower Game Engine, then let me know and I can put it up on my blog.

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